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3D Game Programming for Teens, Second Revised Edition by Maneesh Sethi

By Maneesh Sethi

Do you like games? do you need to benefit the way to cause them to your self? Welcome to 3D online game Programming for teenagers, moment variation, a how-to source for somebody attracted to making a online game. Written particularly for rookies in an easy-to-follow manner, the publication teaches you simple programming, image layout, and 3D modeling so you might layout and advance your own video games. you will commence with an advent to a couple basic programming innovations utilizing the Blitz3D language. Then you will know about photographs construction for video games utilizing CorelDRAW and PHOTOPAINT. ultimately you will discover simple 3D modeling with Autodesk 3ds Max, and you may how to improve your video games with sound results, collisions, and extra. 3D video game Programming for youths, moment version walks you thru the sport programming technique step by step, with every one new method development upon the former ones. the ultimate bankruptcy of the booklet exhibits you ways to place your entire new wisdom jointly and construct your personal complete online game! All you must start are a few easy computing device abilities and a love of video games. No earlier programming adventure required!

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Extra resources for 3D Game Programming for Teens, Second Revised Edition

Sample text

In this program, I had the program pause for 5000 milliseconds, or five seconds. If you remove this line from the program, the program will end before the user can read Hello, World!. One question remains: What are that dollar sign and the percent sign doing after the parameters to the functions? That brings you to the next topic, variables. Variables Variables are intrinsic to almost every program written. ’’ This means that the value of a variable can change. For example, say you were running a program that uses a high score that is stored in a variable.

Prompt$ is usually Conditionals used to ask the user to provide you with the info you want so that the user will know what to tell the program. Notice that there are parentheses around prompt$ in the function. Parentheses are required; if you fail to place them in the program, the program will not compile. Also, notice that there are no brackets around prompt$. This means that the variable is required. If you want to have a blank prompt$, use ‘‘’’ (two quotation marks) as your prompt. In the previous program, name$ is set equal to the Input$ command.

The NOT command inverts this to a 1, and the While. Wend loop continues to the next iteration. Now is a good time to introduce the basic game loop. This loop only ends when the user presses Esc. If the user loses, a function is called that will end the program. Note that this code will not work. It will only call functions that don’t exist (functions are introduced later in this chapter). ;Basic Game loop While Not KeyDown(1) PerformLogic() Animation() If playerlost Then GameOver() EndIf Wend This game loop is basically the most simplified version possible.

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